Apps, games, and questionable ideas.
// Some shipped. Some are in progress. Some are still arguing with the notebook. All of them somehow escaped the folder named final_final_2.
PaperWave
// Sheet music for practice and performance, with PDF import, page turning, Bluetooth pedals, metronome help, and symbol recognition doing the boring parts.
Peekr
// Poker with friends at the table or far away, with iPhone / iPad multiplayer, PIN invites, Texas Hold'em, Short Deck, Omaha, and Honor Stars keeping score.
MeloDot
// A music puzzle game in the dangerous stage where every sketch looks brilliant because nothing has shipped yet.
Release notes with fewer adjectives.
// App launches, devlogs, half-formed lessons, and the occasional public note written before the lesson has fully finished hurting.
PaperWave has a home that is not a random folder anymore
Public app page, App Store links, and enough restraint to avoid calling it revolutionary.
Peekr remote rooms, because local tables were apparently too peaceful
Notes on multiplayer, room links, and why connection states deserve their own therapist.
MeloDot is still a concept, which means it is currently perfect
A short sketch of music puzzle direction before implementation starts making reasonable demands.
One developer. Multiple escape attempts.
// whypixel is the small public shelf for apps that made it past the idea stage, apps currently fighting the compiler, and ideas that should maybe stay hydrated before becoming projects.
// The tone is self-deprecating. The products still need to be useful. That is the deal.